Sports Betting Rules - Volleyball
(Go Back)

General


If a match is not completed, all full time bets will be void.

If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.

 

Live Betting


If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.

Points are considered regardless of whether they are scored before or after the bet is placed.

 

Winner


Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

 

Handicap


Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.

 

Over/Under


Predict over or under a given number of sets that will be played in order for the winner to be determined.

 

Set Score


Predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed, or is changed.

 

Total Points


Total Points is similar to Handicap and Over/Under wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the Handicap and/or Over/Under given before the match started.

 

1st/2nd/3rd/4th/5th Set Winner


Predict the winner of the relevant set.

 

1st/2nd/3rd/4th/5th Handicap


Predict the winner of the relevant set, considering the given point Handicap.

 

1st/2nd/3rd/4th/5th Set Over/Under


Predict whether the sum of the points scored by both teams in the relevant set will be over or under a given number.

 

Match Odd/Even, 1st/2nd/3rd/4th/5th Set Odd/Even


Predict whether the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

 

1st/2nd/3rd/4th/5th Set Winning Margin


Predict how many points a named team will win the relevant set by.

 

1st/2nd/3rd/4th/5th Set Exact Score


Predict the correct score in points of the relevant set.

 

Total Team Points


Predict if the points scored in the match by a relevant team will be over or under a given number.

 

Outright


Predict the winner of the relevant competition. Bets are settled according to the final league position, after play-offs (if played), unless otherwise stated.

 

Group Winner


Bets are settled according to the final group position.

 

Sports Betting Rules - Virtual Sports
(Go Back)

Game Play Rules


The games proposed on the site are reserved for Players, physical people, aged 21 and over.

A player can combine selections on Virtual Sports with selections picked from real events.
When the event is not specified by the customer, bets are registered on the next event.

Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.

Winnings can be collected once the result of an event is displayed on the results screen.

The minimum stake per bet is €0.13 with a maximum daily payout of €50,000 per customer.

A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and in checking his ticket to ensure it correctly reflects his chosen bet, and cannot hold the operator liable for any loss or damage suffered.

The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

In case of event cancellation outstanding bets are deemed void and settled as 'cancelled'. It means that the bet stake is fully reinstated.

Bet types offered may be altered from time to time.

A winning bet may be claimed within 90 days of the event date. Unclaimed tickets after that period will expire and cannot be claimed.

 

Independence and Fairness


The results of these virtual events are determined on an independent server that is not accessible to the betting operator. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority.

 

Virtual Soccer

Match Result Full Time


Select the game outcome of the full time

1 = Home win
X = Draw
2 = Away win

 

Correct Score


Select full-time goal score for each team, both home and away.

 

Total Goals


Select full-time total goals scored by both teams.

 

Double Result (Half-time / Full-time)


Select the team that will lead at half-time and the full-time match winner.

 

Double Chance


Select 12 for either the home or away team to win.
Select 1X for either the home team to win or draw.
Select X2 for either the away team to win or draw.

 

Double Chance In


Select 1X for either the home team to win or draw.
Select 2 for away team win.

 

Double Chance Out


Select X2 for either the away team to win or draw.
Select 1 for home team win.

 

Double Chance In / Out


Select 12 for either the home or away team to win.
Select X for draw.

 

Over / Under 2.5


Select Under to back a score of 0, 1 or 2 total goals.
Select Over to back a score of 3 or 4 total goals.

 

1st Goal Scorer


Select the player who will score the 1st goal.

 

1st Team to Score


Select the team that will score the 1st goal. This bet type is not displayed on the data screens.

 

Time of 1st goal


Select the time range in which the 1st goal will be scored.

 

Penalty in Game


Place a bet predicting that there will be at least 1 penalty in the game. This bet type is not displayed on the data screens.

 

Yellow Card in Game


Place a bet predicting that there will be at least 1 yellow card in the game. This bet type is not displayed on the data screens.

 

Virtual Basketball

Match Result Full Time


Select the game outcome of the full time - Home win (1) or Away win (2).

 

Spread Full Time


Predict which team will be the winner, applying the given spread to the score.

 

Spread 1st Half


Spread 1st Half market will be settled according to the result of the first half only.

 

Virtual Horse Racing / Virtual Greyhounds

No horses or greyhounds are scratched from virtual races.

There are no dead heats (position draws) in virtual races.

 

Win


Select a runner to finish 1st.

 

Place


Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6 runner greyhound race.

 

Each-way


Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

 

Forecast (Exacta)


Select 2 runners to finish 1st and 2nd IN ORDER specified.

 

Reverse Forecast (Quinella)


Select 2 runners to finish 1st and 2nd in ANY ORDER.

 

Tricast or Trifecta


Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

 

Reverse Tricast or Trio


Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

 

Sports Betting Rules - Tennis
(Return)

General

In the event of any of the following circumstances, all bets will stand:

  • A change of schedule and/or day of match.
  • A change of venue.
  • A change from indoor court to outdoor court or vice versa.
  • A change of surface (either before or during a match).
  • A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match is completed.
  • All outright bets will be unaffected by change of surface or venue.
  • All tournament results/statistics shall be settled using the official Tournament website.

 

Winner Full Time including Live Betting

If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

 

Asian Handicap & O/U Sets Full Time including Live Betting

Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

 

Point Winner/1st Point Winner

Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

 

Game Winner

Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

 

Game Exact Score

Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

 

Game To Deuce

Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. "Yes", meaning there will be a score of 40-40 in the game. "No", meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

 

Game Total Points

3 Way bet type to predict Over, Under or the exact given number of points that will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

 

Set X Score After 4 Games

Predict the score after 4 played games. If the set is not completed all bets are void, unless the market has been already determined.

 

Set X Score After 6 Games

Predict the score after 6 played games. if the set is not completed all bets are void, unless the market has been already determined.

 

Games including Live Betting

Games betting refers to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

 

First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting

In the event of the set not being completed, all bets will be void.

 

Exact Score (Set Betting) including Live Betting

Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.

 

Total Player Games including Live Betting

Predict the number of games won by a player in a match. Bets will be deemed as void if the full statutory number of sets has not been completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

 

Total Tie Break/Tie Break in a match including Live Betting

Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

 

Double Result

Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

 

Total Aces

Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not been completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

 

First Ace

Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.

 

To Win 1st Point

Predict which player will win the first point. All bets placed after the coin toss will be void.

 

To Win 1st Game

Predict which player will win the first game. All bets placed after the coin toss will be void.

 

1st to win 3 games

Predict which player will be the first to win three games. All bets placed after the coin toss will be void.

 

First Break

Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.

 

Double Faults

Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.

 

First Double Fault

Predict which player will serve the first double fault in the match. All bets placed after the first coin toss will be void.

 

Fastest Serve

Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name.

 

Outright

Predict the winner of the tournament. In the event of a non-runner, all bets are void.

 

Winner

Predict the winner of a tournament. The players must start Round 1.

 

Winning Quarter/Winning Half

Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.

Winning Quarter: Choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: Choose which Half the winning player will come from (eg. top or bottom).

 

To Win a Quarter

Predict the winner of the quarter. The player must start the tournament.

 

Finalists/To Reach the Final

Predict the players that will reach the final of the tournament. Both players must start the tournament.

 

Head To Head

Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.

 

Stage of Elimination

Player must start the first match of the tournament for bets to be valid.

 

Player To Win At Least One Set/Player To Win At Least Two Sets

Predict if any of the two players will or will not win at least 1 set during the match.

Predict if any of the two players will or will not win at least 2 sets during the match.

If there was already one or two finished set(s), bets will be valid for settlement.

 

Number of Tiebreaks in Match/Tiebreak Winner in "X" Set

Predict the exact number of tiebreaks during each match - 1, 2 or 3.

If the full statutory number of sets hasn't been completed, all bets will be deemed as void.

Money Line Winner for each possible set if there is a tiebreak to be played.

If there is already one or more sets with a registered tiebreak winner, all bets for that market will be valid for settlement.

 

Any Set To Finish To Nil

Predict if there will be a set to finish to nil inside the match.

If the match is not completed all bets are void, unless the market has already been determined.

 

Total Games Odd/Even

Predict the total number of games inside each match - will they be an even number or an odd number.

If the match is not completed all bets are void.

 

Player To Win Most Games

One of the two Players/Teams has to win most of the games during the match to win this market. 1x2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.

If the match is not completed all bets are void.

Sports Betting Rules - Football
(Return)

General


All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played. This rule applies only to matches with a regular playing time of two 45-minute halves.

Some soccer matches may have different playing schedules. In that case the following will apply:

  • 90 minutes scheduled play (3 x 30 minutes). Full time bets are still considered valid. Half time bets are considered void.
  • 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.

Should any match be played prior to the date or kick-off time denoted, then bets will stand provided the wager is placed not later than the revised kick-off time.

All bets on a match abandoned before the completion of the regular time will be void, unless the match is rearranged and played on the same date (at local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled, and is not played on the same date (at local time), all bets are void. An exception is made if an incorrect kick-off time is announced on our website.

If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term 'XI' in the name. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

 

 

Extra Time

 


All bets are settled using the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a penalty shootout.

 

 

Penalty Shootouts

 


For handicap betting, all penalties taken in the shootout are counted, including Sudden Death (the additional penalties after the first 10 penalties).

In Over/Under betting, the result includes only converted penalty kicks from the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets are void.

 

 

1X2/HC/OU for 5/10/15 minutes markets

Predict the score within defined periods of 5, 10 or 15 minutes of live scooer games.

You can place bets on either 1X2 FT Money Line, Handicap or Over/Under.

 

 

Next Minute Markets

 


Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. 

Injury time does not count. For example: 

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.

The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.

The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

Settlement will be made based on:

1 - The official website of the competition

2 - The data transmitted by our data providers

3 - The data from the TV broadcaster covering the match

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void, unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goals will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards - both yellow and red - count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is AWARDED (not when it is taken).
  • Throw-in is considered to have happened when it is AWARDED (not when it is taken).

 

 

1X2

 


Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

1 - Home Win

X - Draw

2 - Away Win

 

 

Asians

 


The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are not counted for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap

What it means

0

You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.

0.25

You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw, and its stakes are refunded.

0.5

You win if your team draws or wins the match.

0.75

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.

1

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25

You win if your team wins the match. If it draws, you lose half of the stake.

-0.5

You win if your team wins the match.

-0.75

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team

Asian Handicap

Odds

Juventus

-0.75

1.80

Manchester

+0.75

2.15

Final score 3:0

If you bet €100 on Juventus, your net win is €80.

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3

If you bet €100 on Man. United, your net win is €115.

 

 

Over/Under

 


Predict the total goals scored in a match. Goals are considered, regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet is placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under

What it means

Under 2

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.

Under 2.25

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Under 2.5

Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Under 2.75

Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Over 2

Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.25

Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5

Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Over 2.75

Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

 

Total Goals/Total Goals 1st Half

 


Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/1st half.

Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/1st half.

 

 

Total Team Goals/1st Half Total Team Goals

 


Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the bet placed has already been determined.

For example:

Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/1st half.

Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/1st half.

 

 

1st Half: 1X2, Asians and Over/Under

 


Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half, then all first half bets are still valid.

 

 

2nd Half: 1X2, Asians and Over/Under

 


Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

 

 

1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min

 


All bets will be settled based on the score by the end of the 30th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

 

 

1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min

 


All bets will be settled based on the score by the end of the 70th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

 

 

Draw No Bet

 


Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

 

 

Double Chance

 


A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

The following options are available:

1 or X - If the result is either a home win or a draw then bets on this option are winners. 

X or 2 - If the result is either a draw or an away win then bets on this option are winners.

1 or 2 - If the result is either a home win or an away win then bets on this option are winners.

Exact Score


Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact Score 1st Half, where you must predict the score of the 1st Half.

 

 

Multi-Bet Exact Score

 


Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Otherwise you lose. For example:

You have a bet on line: 1:0, 2:0, 3:0.
If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

 

 

MultiGoals FT/1st Half/2nd Half/Teams

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.

Selections are predefined goal ranges and "Other than" selections refer to any different goal range.

Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, you bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.

 

 

Half Time/Full Time

 


Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to be winning at half time and the match to end in a draw. Extra time and penalty shootouts do not count.

 

 

Both Teams to Score

 


Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

“Yes” - meaning that both teams will score.

“No” - meaning that at least one team will not score.

 

 

3 Way Handicap

 


In a 3W Handicap, the line is set so that there can also be a draw outcome, which means you have 3 potential bets. Bets are settled according to the final result. There is another option in this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.

For example:

Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. 

Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. 

Handicap (+2) - You will win if your team loses by 1 goal /draws/wins.

 

 

First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal.

 


Predict which team will score the First/2nd/3rd/4th (and so on) last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

 

 

Winning Margin

 


Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is  2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, (i.e. 1:1, 2:2, 3:3, etc).

Bet on a no score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

 

 

Odd/Even

 


Predict whether goals accumulated by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even - Bets on it are settled according to full time score.

1st Half Odd/Even - Bets on it are settled according to the 1st half result only.

2nd Half Odd/Even - Bets on it are settled according to the 2nd half result only.

 

 

Teams Odd/Even

 


Predict whether goals accumulated by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even - bets are settled according to the goals scored by the named team at full time.

1st Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 1st half.

2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 2nd half.

 

 

Goalscorer

 


Predict whether a player will score the first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorers.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

 

 

Goalscorer Premier

 


Betting options available on this market are:

First or Last Goalscorer - Predict whether a certain player will score the first or the last goal in the match.

2 or more - Predict whether a certain player will score 2 or more goals in the match.

3 or more - Predict whether a certain player will score 3 or more goals in the match.

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void, with the exception of any bets that have a previously determined outcome.

 

 

Team Goalscorer

 


Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In the event that two or more players score the same amount of goals, dead heat rules apply. If there no goals scored by the named team, all bets will be void.

 

 

Top Goalscorer

 


Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league.

All bets will stand in case of any of the above-mentioned scenarios, unless otherwise stated:

Own goals will be ignored.

Only League goals scored are counted.

Goals scored in play-off matches are not counted.

If two or more players score the same amount of goals, dead heat rules apply.

 

 

Teams to score in 1st Half/2nd Half/Both halves

 


Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

 

 

Teams Clean Sheet

 


Clean Sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void.

For example:

Team Clean Sheet Team A “Yes” – in order for the bet to be settled as won, Team A should not concede any goal (including an own goal) in the game. If they do, the bet is lost.

Team Clean Sheet Team A “No” – in order for the bet to be settled as won, Team A should concede a goal (an own goal counts as well) in the game. If they don’t, the bet is lost.

 

 

Head 2 Head

 


If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead heat rules apply.

 

 

Total Goals Min

 


Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in added time of the 1st half will be recorded as the 45th minute. Any goal scored in added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

 

 

OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy

 


Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.

If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.

 

 

Half with Most Goals

 


Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.

 

 

Number of Goals/Number of Goals 1st Half

 


Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

 

 

Number of Team Goals/Number of Team Goals 1st Half

 


Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

 

 

First Half/Second Half

 


Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

 

 

1X2 rest of the match

 


All bets are determined without taking into consideration the current result at the time the bet is being placed - as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

1 - Bets on Home Team are lost. 

X - Bets on Draw are lost.

2 - Bets on Away Team are winners.

 

 

Penalty

 


Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

 

 

Win to Nil

 


Predict if a certain team will win the game, without conceding a goal.

 

 

Win Either Half

 


Predict if a certain team will win at least one half of the game - no matter whether it’s 1st or 2nd half.

 

 

Own Goal

 


Predict if there will be an own goal scored in the match.

 

 

Win From Behind

 


Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

 

 

Score/Miss a Penalty

 


Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.

 

 

Added Time in 1st Half/2nd Half

 


Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void. If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

 

 

1st Goal Period

 


Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

 

 

Goal up to 30th Min

 


Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

 

 

Goal Scored 1-15 Min, 16-30 Min, 31-Half Time, Starting 2nd Half - 60 Min, 61-75 Min, 76-Full Time

 


Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38th minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled. 

Bets on minutes: Start of second half-60, 61-75, 76-Full Time will be void.

Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.

Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.

 

 

Both Teams to Score & Over 2.5

 


Yes = Both teams to score a goal AND there are at least 3 goals scored in total in the game.

No = Both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in total in the game. 

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

 

 

Match Winner & Both Teams to Score

 


Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

 

 

Scorecast

 


This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If the game ends with a 0:0 scoreline, all bets will be void.

If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

 

 

1st Half Scorecast

 


This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, the bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with a 0:0 scoreline, all bets will be void.

If a player comes on the field after the first goal is scored, or did not take part in the 1st half at all, bets including him as First to Score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

 

 

Anytime Scorecast

 


This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If game ends with a 0:0 scoreline, all bets will be void.

If a player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

 

 

Wincast

 


This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, the bet will be settled with 1X2 market odds at kick-off time.

If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

 

 

Half Time/Full Time & Over/Under 2.5

 


Predict the match result at half time and full time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

 

 

Match Winner & O/U 2.5/3.5

 


Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

 

 

Match Winner & O/U 1.5 1st Half

 


Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

 

 

1X2 Corners Full Time/1st Half/2nd Half

 


Predict which team will take more corners. Available options are:

1 – Home team to take more corners.

X – Both teams to take an equal number of corners.

2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned, all bets will be void unless settlement is already determined.

 

 

Asians Handicap & Over/Under Corners FT/1st Half/2nd Half

 


This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Total Team Corners

 


Total Team Corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team.  Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Total Corners 2 Way

 


Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Total Corners Odd/Even

 


Predict if the total corners taken in the match (by both teams) will add up to an odd or even number.

Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Corners 3 Way HC

 


In 3 Way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) - You win if your team takes two or more corners more than the opponent. 

Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. 

Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Corners 3 Way OU

 


Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under

 


Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

First/Last Corner

 


Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

2nd /3rd/4th/… Corner

 


Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken - all bets on any corner after the 8th will be void (9th, 10th, etc.).

 

 

VAR

 


VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement).

 

 

Kick Off

 


Predict which team will perform the first kick-off of the game. Bets accepted after the decisive coin toss will be void. All bets stand if a kick-off has been made in the match, no matter if the match is later abandoned.

 

 

Red Cards

 


Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Total Bookings in Match

 


This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.

If a match is abandoned all bets will be void unless settlement is already determined..

 

 

First/Last Booking

 


Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which the first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Substitutes

 


Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

First/Last Substitute

 


Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void. 

If a match is abandoned all bets will be void unless settlement is already determined..

 

 

Offside

 


Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

First/Last Offside

 


Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Fouls

 


Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams. Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.

Note: German Bundesliga fouls, for settlement purposes, will use "fouls" but not "fouls overall" statistics from the official Bundesliga website.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Ball Possession

 


Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

For settlement purposes, possession percentages are rounded to the closest number as follows:

  • 50.4% > 50%
  • 50.6% > 51%

 

If a match is abandoned all bets will be void.

 

 

Shots on Target

 


"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target made by each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target made by both teams.

If a match is abandoned all bets will be void.

 

 

Total Throw Ins

 


Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw in taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw in taken by both teams.

If a match is abandoned all bets will be void, unless settlement is unconditionally determined.

 

 

1st/Last Throw In

 


Predict which team will be the first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

 

 

1st/Last Free Kick

 


Predict which team will be the first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

 

 

1st/Last Goal Kick

 


Predict which team will be the first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Outright/Winner

 


Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.

 

 

To Qualify/Win the Cup

 


Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

 

 

Relegation / Promotion

 


Bets are settled on the final league position, after the play-offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

 

 

Group Winner/Qualify/Forecast/Points

 


Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without play-offs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Points – Predict how many points a team will accumulate.

 

 

Elimination Stage

 


Predict in which stage of a tournament a certain team will be eliminated.

 

 

Player Performance

 

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.

Player Propositions markets specifically, bets on players not taking part in the match will be void.

Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Detailed definitions of individual Player Propositions market:

 

 

Shots on target (Selected Player):

Any intentional goal attempt which could result in:


a) The ball goes into the net.

b) The ball would have gone into the net but was stopped by a goalkeeper’s save.

c) The ball would have gone into the net but was stopped by a defender who is the last man.

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.

Shots blocked by another player, who is not the last man, are not counted as shots on target.

 

 

Shots (Selected Player):

A shot is defined as any intentional goal attempt which could result in:


a) The ball goes into the net.

b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last man.

c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are other defenders or a goalkeeper behind the blocker.

d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player.

e) The ball hits the frame of the goal.

 

 

Assists (Selected Player):

The final touch (pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

 

 

Passes (Selected Player):

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

 

 

Offsides (Match/Team):

Awarded to the player deemed to be in an offside position where a free kick is awarded.

 

 

Tackles (Team/Selected Player):

A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

 

 

Transfer Specials


Player to sign for before - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later, it does not matter. It only matters where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

Sports Betting Rules - Snooker & Pool
(Go Back)

General


Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each Way betting is available. Details are displayed under the competition title.

 

Money Line


Predict which player will win the match.

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

In the event of a match not starting at all, all bets are refunded.

 

Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score


If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

 

Over/Under


If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement, bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

 

1st Frame Markets


In the event of the first frame not being completed bets will be void, unless the outcome has already been determined. First Legally Potted Colour/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.

 

Match to go to the Deciding Frame


If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

 

147 in the Match


In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

 

Number of Centuries in the Match


If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.

 

Highest Break in the Match


In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

 

Half Time/Full Time


Predict the result after the first 4 frames and the overall winner of the match.

All bets void if match is not completed.

 

1st to 3 Frames


Predict which player will be the first to reach 3 frames. Either player must win 3 frames for bets to stand.

 

Score After 1st 4 Frames


The first 4 frames must be completed for bets to stand.

Sports Betting Rules - Rugby
(Go Back)

General


All games must start on the scheduled date (local stadium time) for bets to be valid.

If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.

All rugby bets are settled on 80 minutes play. The term “80 minutes play” includes any stoppage time unless otherwise stated.

If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

 

1st Half


Bets are settled on the first half result only.

Bets are void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

 

2nd Half


Bets are settled on the second half result only.

 

10 Minute Betting


Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.

Predict what the game score will be in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the result which occurred between kick-off and 9:59 minute.

 

Team to Score most Tries, 3 Way Money Line and Handicap


Predict which team will score the most tries in the match.

 

1st Team Try


Predict which team will score the first try in the match.

 

Will the 1st Try be Converted


Predict whether or not the first try in the match will be converted.

 

Total Match Points


Predict the total number of points scored in the match.

 

Total Match Tries


Predict whether the total number of tries scored in the match will be over or under a specific figure.

 

Total Team Points Odd/Even


Predict whether the total number of points scored in the match will be an odd or an even number.

 

Total Team Tries Odd/Even


Predict whether the total scored in the match will be an odd or an even number.

 

Total Team Points – Home and Away


Predict the total points scored by the home/away team in the match.

 

Total Team Tries – Home and Away


Predict the total tries scored by the home/away team in the match.

 

Race To Points


Predict which team will be the first to reach desired certain number of points – Home Team/Away Team/Neither selections are available for betting.

 

Time of 1st Try/Time of 1st Try 2nd Half


Predict whether the first try will be scored before or after a specific time.

 

Outright


Bets are settled on final league position include play-offs unless stated otherwise.

 

Group Winner


Bets are settled on final group position.

 

To Qualify


Predict the team to qualify. Settlement will include extra time and kicking competition if played.

 

First to Score/Last to Score


First/Last Team to Score means betting on which team will score the first or the last point in a match.

If an event is completed without any point being scored then all wagers on First/Last Team to Score are void.

If an event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an event is abandoned without any points being scored, then all wagers on First/Last Team to Score are void.

 

Half Time/Full Time


Predict the result of a match at half time and at full time.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.

 

Highest Scoring Half


Predict in which half the most points will be scored.

Bets are void if the match is abandoned.

 

Winning Margin


Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.

 

Tryscorer Betting


Predict who will be First/Last/Anytime Tryscorer from a list of players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.

 

Rugby Union Pre-Match

 

Draw No Bet


Predict which team will win the match in 80 minutes, excluding the draw. All bets will be void if the match is not completed.

 

3 Way Handicap


Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed.

 

Winning Margin 5 Way


Predict the winning margin and team of the match. All bets will be void if the match is not completed.

 

Winning Margin 17 Way


Predict the winning margin and team of the match. All bets will be void if the match is not completed.

 

Double Result/Half Time - Full Time


Predict the correct result at half time and at full time. All bets will be void if the match is not completed.

 

First Scoring Play 6 Way


Predict the first scoring play and team of the match. If the match is not completed then all bets are void unless the market has already been determined.

 

Team A Points


Predict the total number of Team A points in the match. If the match is not completed then all bets are void unless the market has already been determined.

 

Team B Points


Predict the total number of Team B points in the match. If the match is not completed then all bets are void unless the market has already been determined.

 

Total Tries


Predict the total number of tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

 

Team A Tries


Predict the total number Team A tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

 

Team B Tries


Predict the total number Team B tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

 

Half Time 3 Way Winner


Predict which team will be winning at half time, including the draw. If the half is not completed, then all bets are void.

 

Half Time Draw No Bet


Predict which team will be winning at half time, excluding the draw. If the half is not completed, then all bets are void.

 

Half Time 3 Way Handicap


Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.

 

Half Time 2 Way Handicap


Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.

 

1st Half Points


Predict the total number of points at half time. If the half is not completed, then all bets are void unless the market has already been determined.

 

Race to 10, 20, 30, 40 Points


Predict which team will reach the designated points total first, including neither team. If the match is not completed, then all bets are void unless the market has already been determined.

 

Total Points Odd/Even


Predict whether the total number of points in the match will be odd or even. All bets will be void if the match is not completed.

 

Alternative 2 Way Handicap


Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

 

Alternative Total Points


Predict the total number of points in the match. If the match is not completed, then all bets are void unless the market has already been determined.

 

Outright


All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.

 

Outright Betting Without


To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.

 

To Finish Bottom


To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.

 

To Reach Quarter Final


To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

 

To Reach Semi Final


To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

 

To Reach the Final


To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

 

Name the Finalists


To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website.

 

Winning Continent


To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website.

 

First Time Winner


To predict if the Tournament Winner has won the name tournament before. All bets settled via Official Tournament Website.

 

Winning Hemisphere


To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website.

 

Winning Pool


To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website.

 

Stage of Elimination


To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website.

 

Top Tryscorer


To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

 

Top Team Tryscorer


To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

 

Top Point Scorer


To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most points, dead heat rules will apply. All bets settled via Official Tournament Website.

 

Total Tournament Red Cards


To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

 

Total Tournament Yellow Cards


To predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

 

Total Tournament Tries


To predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.

 

Total Tournament Points


To predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

 

Total Team Tournament Tries


To predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

 

Total Team Tournament Points


To predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

 

Total Tournament Successful Drop Goals


To predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

 

Sports Betting Rules - Netball
(Go Back)

General


In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if we advertise an incorrect starting time.

If a market is offered as 2 Way and happened to finish with a draw result, Push rules apply.

 

Outright


Predict the winner of the league/tournament. Bets will be settled according to the final standings, including play-offs if played, unless otherwise stated.

 

Money Line


Predict the outcome: 
1 – Home team wins
X – Draw
2 – Away team wins

 

Spread


Predict the winner, applying the given handicap (spread) to the result.

 

Over/Under


Predict whether the total points scored by both teams will be over or under a given number.

 

1st/2nd Half


Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only.

A relevant half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.

 

1st/2nd/3rd/4th Quarter


Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined.

If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example, a game is suspended in the 3rd quarter:

  • Bets on 1st and 2nd quarters will be settled
  • If there are any O/U bets on the 3rd quarter that could be settled, they would be
  • All other bets will be void.

 

Sports Betting Rules - Motor Racing
(Go Back)

General


If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.

 

Formula One Racing - Race Outright


All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

 

Championship Outright


Wagers will be graded as per FIA classification immediately after the final race of the season and will not be affected by any subsequent penalties or demotions.

 

Constructors


Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.

 

Fastest Lap


The official FIA result at the time of the podium presentation for the race will be used.

 

Podium Position


The result for settlement is at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

 

Head to Head


Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.

In the event that neither driver finishes the race, the driver who completed more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.

 

NASCAR - Outright Race


The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

 

Rally


All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

 

MOTORBIKES - Championship Outright


All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

 

Race Outright


Non-Runner no-bet.

The podium positions will be used to determine the winner for betting purposes.

Subsequent disqualifications and/or appeals will not affect bets.

 

Sports Betting Rules - Ice Hockey
(Go Back)

General


All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.

Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

 

Pre-Match Betting

 

In Pre-Match betting the following bet types will be settled excluding overtime:

  • Periods – All Periods bet types (1st, 2nd, 3rd) are settled Excluding Overtime
  • 3 Way Moneyline (Regular Time Winner)
  • 3 Way Total Goals OU
  • Draw No Bet
  • Exact Score
  • Race To Goals (2, 3, 4, 5)
  • Time Of 1st Goal
  • Double Chance
  • Number Of Goals
  • Number Of Team Goals
  • Both Teams To Score
  • Highest Scoring Period
  • 3 Way Handicap
  • To Win To Nil
  • Method Of Winning
  • First To Score
  • Last To Score
  • Winning Margin
  • 1st Period/Full Time
  • Asian Lines

 

 

Live Betting


Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.

Friendly, Friendly International and Champions League (play-off phase) live matches will be settled based on regulation score unless otherwise stated.

The following bet types will be settling excluding overtime:

  • 3 Way Moneyline (Regular Time Winner)
  • 3 Way Handicap
  • 3 Way Total Goals OU
  • Asian Lines – Handicap & OU
  • Draw No Bet
  • Double Chance
  • Next Goal
  • First to Score
  • Last to Score
  • Both Teams to Score
  • Number of Goals
  • Number of Team Goals
  • Exact Score (with draw)
  • Odd/Even
  • Race to Goals
  • Overtime
  • Periods – All Periods bet types (1st, 2nd, 3rd)
  • Team To Win Most Periods
  • Team To Win All 3 Periods
  • Race To Goals (2, 3, 4, 5)
  • Both Teams To Score At Least 2 Goals (3 Goals)
  • To Win To Nil
  • Winning Margin

 

The following bet types will be settled including overtime for all ice hockey leagues:

 

  • Handicap FT (2 Way)
  • When Will Game End
  • Exact Score (without draw)
  • Winning Margin
  • Odd/Even
  • Total Team Goals (2 Way)
  • Total Goals (2 Way)
  • 2 Way Money Line
  • 2 Way Handicap
  • 2 Way Over/Under

 

 

NHL


NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.

If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.

NHL regular time and pre-season match bets are settled on the score at the end of regulation time.

The following NHL bet types will be settled according to regulation time:

 

  • 3 Way Moneyline
  • Asian Lines – Handicap & OU
  • Puck Line (Handicap) (3 Way)
  • Double Chance
  • First to Score
  • Last to Score
  • Draw No Bet
  • Number of Team Goals
  • Number of Goals
  • Highest Scoring Period
  • Next Goal
  • To Win Most Periods
  • 1st To 3 Goals
  • Total Shots on Goal

 

NHL - Grand Salami

 

Predict the total number of goals scored in all games scheduled in the NHL for that given day. All scheduled games must play three full periods. If any of the games are cancelled or abandoned before three full periods are played, all wagers will be void.

 

In NHL League for Pre-match betting the following bet types will be settled including overtime:

 

  • 2 Way ML
  • 2 Way HC
  • 2 Way OU
  • Exact Score
  • Odd/Even
  • Winning Margin

 

1st/2nd/3rd Period


Bets settled on the first/second/third period result only.

The 3rd period excludes overtime.

The relevant period must be completed for bets to have action.

If a match is abandoned during the second period, all first period bets are still valid.

If a match is abandoned during the third period, all first/second period bets are still valid.

 

2W ML


Predict the winner of the match including overtime and penalties.

 

Spread


Predict the spread between both teams at the final score.

Spread bets on pre-match games (excluding NHL) will be settled with the regulation result.

Spread bets on live events will be settled with the overtime/penalty shootout result.

Examples:

+0.5 - You win if your team draws or wins the match.

-0.5 - You win if your team wins the match.

 

Over/Under


Predict the total goals scored in a match.

Over/Under bets on pre-match games (exclude NHL) will be settled with the regulation result.

Over/Under bets on live events will be settled with the overtime/penalty shootout result.

Examples:

Over 2 - Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5 - Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Under 2.5 - Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

 

 

Total Goals


Predict the total goals achieved in the match.

Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.

Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.

 

3 Way Handicap


In a 3 Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.

 

Regular Time Winner


Predict the winner after regular time only.

 

Asian HC


Asian markets are settled on the result after regular time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.

 

Number of Goals


Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.

 

Total Team Goals


Predict the total goals scored by a named team.

Over 0.5 - The bet will be a winner if the team scores 1 or more goals.

Under 0.5 - The bet will be a winner if the team doesn't score.

Over 1.5 - The bet will be a winner if the team scores 2 or more goals.

Under 1.5 - The bet will be a winner if the team scores 1 goal or less.

Own goals are counted for betting purposes.

 

First to Score/Last to Score/Next Goal


Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.

If an Event is abandoned after a goal was scored then all bets on team of "First to Score" will stand, "Last to Score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.

If an Event is abandoned without any goal being scored, then all "First to Score/Last to Score" bets will be void.

 

Draw No Bet


Predict the winning team. In the event of a draw all bets are void and stakes are refunded.

 

Both Teams To Score


Yes = Both teams to score.

No = Either team not to score.

Bets stand if both teams have scored in the match, irrespective of if the match is later abandoned.

 

Winning Margin


Predict the margin in which the winning team will win. Overtime and penalty shootouts are included for this bet type for all leagues.

 

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.

To qualify bets include overtime/shootouts.

 

Head 2 Head


If one or more contestants fail to start, all bets are considered void and stakes will be refunded.

 

First/Last/Anytime Goalscorer


Predict if a player will score first/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.

For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void.

If a match is abandoned after the first goal has already been scored, bets on the First Goalscorer market and on the Anytime Goalscorer market for players who have already scored, will stand. All other bets placed on the Anytime Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

 

Odd/Even


A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.

Any match resulting in 0-0 will be settled as an even number of goals.

 

Exact Score


Predict the score at the end of regular time (except NHL).

If an exact score occurs that is not an option in our offer, all bets are lost.

 

Double Chance


A Double Chance bet allows you to cover two of the three possible outcomes in an Ice Hockey match with one bet.

The following options are available:

1 or X - If the result is either a home win or a draw, bets on this option are winners.

X or 2 - If the result is either a draw or away win, bets on this option are winners.

1 or 2 - If the result is either a home win or an away win, bets on this option are winners.

All bets are valid for regulation time in all leagues.

 

Time of 1st Goal


If a match is abandoned after the first goal is scored, all bets stand.

If a match is abandoned before a goal is scored, all bets are void.

If a match ends without a goal being scored, all bets are void. This bet type is settled excluding overtime.

As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.

 

Overtime


Predict whether the game will go to overtime or not.

 

Most Goals


Predict in which period the most goals will be scored.

If 2 or more periods have the same score, all bets will be void.

Most goals excludes overtime (including NHL).

 

1st To 3 Goals


Predict which team will be the first to score 3 goals. Overtime is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: If Team A is the first team to score in a penalty shootout when the regulation time is tied at 2-2, and Team B won the penalty shootout, then Team B is the first team to score for this purpose.

 

Finishing Position


Predict which team will be ahead in the final tournament position.

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

 

Shots on Goal


Shots on Goal is similar to Handicap and Over/Under Wager.

Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game starts.

 

Relegation


If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.

 

Winner


Bets settled on final league/tournament position include play-offs.

 

Group Winner


Bets settled on final Group position.

 

Series Score


Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

 

Elimination Stage

Predict in which stage of a tournament a team will be eliminated.

 

Penalty


Predict which penalty type will be first to be awarded.

 

Team To Win All 3 Periods


Predict if one of the two teams will win all of the three periods in the match.

 

Race To Goals (2, 3, 4, 5)


Predict which of the two teams will reach the goals figure first. Neither team added as an optional selection.

 

Both Teams To Score At Least 2 Goals (3 Goals)


Predict if both of the teams will score 2 or more goals in the match.

 

To Win To Nil


Predict which of the two teams will manage to win the match without conceding a goal in regular time.

 

Highest Scoring Period


Predict which of the three periods will have most goals scored in it.

 

Method Of Winning


Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties.

 

1st Period/Full Time


Predict which of the two teams will be winning at the end of the 1st period and regular time in one combined bet type.

 

Players


If the relevent player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.

Sports Betting Rules - Handball
(Go Back)

General


All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.

All games must start on the scheduled date (at local time) for bets to be valid.

All games are based on the result at the end of a 60-minute scheduled play, unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.

If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day, or stated otherwise in the rules. An exception is made if an incorrect kick off time is announced on our website.

The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case the statistics are not available on the official website, or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence, or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

 

Live-Betting


If the event not completed then all bets will be void.

 

1x2


Bets are made by selecting a Home Win, a Draw or an Away win:

1 – Home Win

X – Draw

2 – Away Win

 

Handicap


Predict the winner, applying the given Handicap.

 

Over/Under


Predict whether the total number of goals scored by both teams will be over or under a given number..

 

1st Half


Bets (1X2, Handicap and Over/Under) are settled on the first half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half, then all first half bets are still valid.

 

2nd Half


Bets (1X2, Handicap and Over/Under) are settled on the second half result only. Bets will be void if the match is abandoned.

 

First team to score/Last team to score


Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

 

Odd/Even


Predict whether the total number of accumulated goals by both teams will add up to an odd or even number.

 

Double Chance


A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

1 or X - if the result is either a home win or a draw, then bets on this option are winners.

X or 2 - if the result is either a draw or an away win, then bets on this option are winners.

1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

 

Halftime/Fulltime


Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

 

1st To 3/5/10/20 Goals


Predict the first team to reach 3/5/10/20 Goals.

 

Highest Scoring Half


Predict the half in which most goals will be scored. Push rules apply.

 

Total Team Goals


"Total team goals" is similar to Over/Under Wager..

Win/loss is determined by the goals accumulated by a named team.

 

Team Odd/Even


Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.

 

Team with Highest Scoring Half


Predict which team will score the most goals in either half of the game (either 1st or 2nd).

 

Winning Margin


Predict by how many goals the winning team will win the game.

 

TriBet FT/TriBet First Half


Predict which of the two team will win with goals margin as follows:

- For FT - by 3 or more goals or any other result.

- For First Half - by 2 goals for any other result.

 

Half Time/Full Time Alternative


Alternative options for betting to predict the result at time and at the end of the game. Here the difference from the main HT/FT market is that there are no "Tie" (X) selections available, only winning for each team as possible options.

 

To Qualify


If a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

 

Finishing Position


Predict which team will be ahead in the final standings of the tournament.

If one or more teams fail to start the tournament, all bets are considered void, and stakes will be refunded.

 

Group Winner


Predict the team to win the group. Bets will be settled on the final Group positions.

 

Top Goalscorer/Top Team Goalscorer


Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will be valid.

 

Outright/Winner


Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

 

Draw No Bet 1st Half


2 Way winner bet market.

 

Odd/Even 1st Half


Choose what will be the sum of goals at half time - either "Odd" or "Even".

 

Odd/Even 2nd Half


Same as above, referring to 2nd half.

 

Team Odd/Even 1st Half


Choose what will be the sum of goals at half time - either "Odd" or "Even" per team.

 

Team Odd/Even 2nd Half


Same as above, referring to 2nd half.

 

Winning Margin 5 Way


Predict the winning goals difference per team at full time, based on specific lines offering "Tie" option for betting on.

 

TriBet FT


Predict the winning goal difference per team at full time, based on specific lines offering "Any Other Result" option for betting on.

 

TriBet 1st Half


Same as above, referring to 1st half.

 

Winning Margin 1st Half


Same as Winning Margin for Full Time, but referring to 1st half, where selections are with specific numbers to suit only the first part of the game.

 

Alternative HC
 

Predict the winner, applying the given alternative handicap.

 

Alternative Goals


Predict if the total number of goals scored by both teams will be over or under a given alternative line.

 

Alternative 1st Half HC


Predict the 1st half winner, applying the given alternative handicap.

 

Alternative 1st Half Goals


Predict if the total number of goals scored in the 1st Half by both teams will be over or under a given alternative line.

 

Race to 20/25/30/35 Goals FT


Predict which team will reach the nominated goal line first inside the name of the market. Possible selections are Team A or B to reach them and Neither to reach them.

Sports Betting Rules - Golf
(Go Back)

General


If the start of a round is delayed, or if play is suspended during a round, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be cancelled and the monies refunded.

When a golfer withdraws before the start of a tournament, all bets on that participant will be declared void.

Bets stand once the player has teed off on the first hole.

 

Outright Betting/Top Nationality Etc


All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.

All bets stand except for those placed on participants not competing in the first round.

Official tour site results at the time of trophy presentation are used for settlement purposes.

In the event there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand.

If a competition is diminished to less than the planned number of rounds, all bets placed after the last shot of the previous completed round will be void.

 

Race to Dubai / PGA Tour Money List


Bets placed on the Race to Dubai / PGA Money List, are bets to predict which golfer tops the official money list at the end of the season, all in compete or not. In Europe it is called the 'Race to Dubai', and in the United States it is called the 'USPGA Money List'. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

 

First Round Winner


The winner will be the player who achieves the highest placing at the end of the first round.

 

Money Line


If an individual match-up ends in a tie then bets will be void.

 

18 hole match-ups


Bets stand once the players have teed off on the first hole. If a round is abandoned then bets on that round are void.

The winner will be the player with the lowest score over 18 holes.

If an individual match-up ends in a tie then bets will be void.

Play-offs do not count.

 

18 Hole 2 and 3 Ball Betting


Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner.

In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply.

For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score tahn every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green.

For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes.

Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

 

72 hole match-ups


Bets stand once the players have teed off on the first hole.

Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

If an individual match-up ends in a tie then bets will be void.

Play-offs are taken into account.

 

Dead Heat Rules


If 2 or more selections finish in the same position, the stake will be divided proportionally.

Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

If an individual match-up ends in a tie then bets will be void.

Play-offs are taken into account.

Example:

The final positions in golf are the following:

  • 1st position: Player A
  • 2nd position: Player B
  • 3rd position: Player C
  • 3rd position: Player D
  • 3rd position: Player E
  • 6th Position: Player F
  • 6th Position: Player F

Let’s say you bet on Player E (e/w ¼ 1-2-3).

3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds.

Let’s say you bet on Player E (e/w ¼ 1-2-3-4).

Positions 3 and 4 are shared by 3 players.

3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay out of the 3 players who reached those positions: 2/3 stake X e/w odds.

Note – Dead Heat rules apply to the stake and not to the odds.

 

Top 5, 10, 20 Finish


A Player to finish within the Top 5, Top 10 or Top 20 of a specific tournament. Dead heat rules apply.

 

To Make The Cut


The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.

 

Hole in One?


Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

 

Players Under Par


How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

 

Will There Be A Play Off?


Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.

 

Winning Nationality/Region of the Winner


To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.

 

First Time Winner?


Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.

 

Winning Margin


How many shots will the winning player win the specified tournament by. Bets are resulted from the Official tournament website.

 

Wire to Wire winner?


To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

 

Winning Score


To predict what the tournament winner's winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.

 

Highest Round Score


Predict the highest original round score carded by a player during the tournament. Bets are resulted from the Official tournament website.

 

Lowest Round Score


Predict the lowest original round score carded by a player during the tournament. Bets are resulted from the Official tournament website.

Sports Betting Rules - General Sports
(Go Back)

General

 

All games must start on the scheduled date (local time) for bets to be valid.

 

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.

Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.

If a match venue is changed then bets will be void unless stated otherwise.

In 2 Way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

For the Olympics, following rules will apply:

  • The podium presentation will determine the settlement of the bets.
  • Subsequent disqualifications and/or appeals will not affect bets.

 

MMA / UFC


General

 

Bets will be settled on the official result announced at the end of the fight. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

 

Fights ending in a “No Contest” will have all bets void and stakes returned.

If a fighter withdraws or the referee stops the fight between rounds the fight will be deemed to have finished in the previous round.

If an event is postponed, cancelled, either fighter is replaced or the number of rounds in a fight change then all bets will be void and stakes returned.

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.


Winner

 

If the fight results in a draw all bets on the moneyline will be void and stakes returned unless the draw option was included in the offered market.


Method of Victory and Exact Method of Victory

 

If the fight is stopped due to an injury or disqualification either by the referee or the doctor then this will be considered a Technical Knockout (TKO).

In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw.

A Technical Submission will be settled as a submission.


Fight to go the distance

Yes will only be settled a winner if the full amount of scheduled rounds have been completed.


Round Betting

In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw.


Total Rounds

For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. For example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds. In the event of a Technical Decision or Technical Draw the market will be settled by the point the fight was stopped.


Fighter to Win by Finish

To win by finish means to win by KO/TKO/Disqualification, submission or any other form of stoppage. Any decision made by the judges will not count as a finish.

 

Badminton

 


In the event of any of the named players in a match changing before the match starts, all bets will be void.

If the event starts but isn't completed then all bets will be void.

 

Beach Volleyball


In the event of any of the named players in a match changing before the match starts, all bets will be void.

In the event of a match starting but not being completed then all bets will be void.

 

Floorball


All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

 

Futsal


All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

 

Hockey


If the event takes place at a different venue then bets will be made void and stakes returned.

All match odds are based on the result at the end of 70 minutes scheduled play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day.

Where the venue of any arranged match is changed the selection will be void.

 

Table Tennis


In the event of any of the named players in a match changing before the match starts, all bets will be void. In the event of a match starting but not being completed, all bets will be void.

 

Water Polo


All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

In the event of a match starting but not being completed then bets will be void.

 

Athletics


For Outright bets, all bets stand except for those placed on competitors not competing in first round/qualification.

 

Kayak


The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Gymnastics


The competitors must start one round for bets to stand, otherwise bets will be void.

 

Shooting


The competitors must start one round for bets to stand, otherwise bets will be void.

 

Swimming


The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Triathlon


The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Rowing


In the event of a race starting but not being completed then all bets will be void.

 

Speedway


If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.

All markets will be settled based on the result after the completion of the final heat.

 

Cycling


All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after that will not be taken under consideration.

Bets made on cyclists who don’t start the relevant race will be voided.

 

Race/Stage Winner


Predict which cyclist or team will win the Race/Stage in question.

 

Individual/Team Head 2 Head


Predict which team/cyclist will achieve a higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

 

Special Bets


Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young cyclist etc., which are awarded with relevant coloured jersey (red, green, white, etc.)

 

Bowls


A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.

For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:

  • Match Handicap
  • Total Points (2-Way)
  • Total Sets
  • Total Points Odd/Even
  • Player Total Points (2-Way)

If no draw selection is offered and a match finishes in a tie then the result at the end of the tie-breaker will be used for settlement purposes. If no draw selection is offered and no tie-breaker takes place then all bets on the match betting market will be void.

 

Horse Riding (Equestrian)


All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

 

Trotting


All bets on Trotting will be settled from the official source for the relevant country. Based on the official result, the horse with the highest finishing position will be deemed the winner.

Unless otherwise stated, if a selection does not participate in a race, all bets on that selection will be settled as losers.

If more than one horse wins the race then Dead Heat rules apply. When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake.

If a race is cancelled or postponed, all bets on the race will be void.

 

Fencing


Outright betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To win match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either particpant is replaced with another fighter all bets will be void and stakes returned.

 

Weight Lifting


All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

Judo


Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 

Wrestling


The podium presentation will determine the settlement of bets. Subsequent qualifications and/or appeals will not affect bets.

To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 


Modern Pentathlon


Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

Taekwondo


Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 

Archery


Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:

  • To Win Match
  • Total Points (2-Way)
  • Set Winner (3-Way)
  • End Winner (3-Way)

For betting purposes Extra Arrows will count.

 

Sailing


All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

Winter Sports

 

General


All bets are settled according to the official results of the winter sports federation governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.

If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if an incorrect kick-off time is announced on our website.

If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.

There is an exception of the above rule for Winter Olympic events.

Dead Heat rules apply.

 

Outright


Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.

 

Podium Position


Predict whether a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.

 

Head to Head/Winner Full Time


Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes the later stage will be settled as the winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.

If both of them withdraw or get disqualified at the same stage – bets will be void.

 

Curling

Full Time Money Line


Predict which team will win the match. If the match is not completed, all bets are void.

 

Full Time Handicap


Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

 

Full Time Over/Under


Predict the number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.

 

Outright


Predict the team that will win the tournament. Bets will be settled on the official standings.

 

Kabaddi


Unless stated otherwise, all bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.


The following markets include Extra Time/Golden Raid for settlement purposes:

 

To Win in Extra Time/Golden Raid


If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

 

Half Betting


The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined; and exclude extra time, if played.

 

Total Under/Over markets


All bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.

Specials

 

General


All Specials markets are singles only. Unless otherwise stated, if a selection does not participate in an event, all bets on that selection will be settled as losers. Settlement of Special markets will be determined based on results that are publicly announced by the official organizers of the events, where relevant. In the absence of an official organizer of an event, bets will be settled based on information sourced from reliable media sources. For Politics and Next Leader betting, interim leaders do not count as winning selections.

 

UK Elections


All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned. Settlement of all bets will be based on the total votes cast and counted at the time of the election, and not on any subsequent legal challenge.


Party Totals will be counted based on the party that the elected MPs stood for in the election, and will not be altered based on any subsequent defections. The Speaker, if seeking re-election, will not count as an MP of any party. *Any constituency that has its election postponed from the normal polling day will not count for settlement purposes. Constituency betting on such a seat will be made void.


Bets on an Overall Majority require the Party to win an absolute majority of the seats contested on polling day (e.g. 326 out of 650). If no party does so then "No Majority" will be settled as the winner. If some MPs [e.g. Sinn Fein] do not take their seats that does not change the requirement under this rule.


Next Government and Prime Minister after the next General Election will be settled based on the first government formed after the General Election. For the avoidance of doubt, that government must pass a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered part of a coalition they must have representation in the Cabinet. A minority government is one in which the parties forming a coalition have fewer than 326 seats.


Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting, including Most Votes, will apply on GB seats only (so excluding Northern Ireland), unless otherwise specified.


Next Party Leader Markets - Temporary, Interim and Caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.

 

US Elections


All bets are settled on the winner of the election and not on the person who is inaugurated.


Bets on Total U.S. Electoral College Votes will be settled based on the vote in each state (and in each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual meeting of the electoral college.


US Primaries and Caucuses - All markets will be settled on vote share, and not on the national delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we will use the number of state delegates or equivalents won to settle the market.


Next Party Leader Markets - Temporary, Interim and Caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.

 

Eurovision Song Contest


Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g. through disqualification.


Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap.


Match Betting - Bets settled on the country who finishes highest in the official final result. All match bets are offered for the final, unless otherwise stated.


Group Betting (inc Top Nordic, Top Baltic etc) - Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final all bets will be void.


Any Country To Get Null Points - This market refers to the final only.


Max 12’s Received From The Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market.

 

Snow on Christmas Day


Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at other relevant city airports for bets placed on snowfall at all other cities on dates displayed. British Weather Services will determine the final results. Singles only.

 

Sports Personality of The Year


To Win Outright, Winning Sport, Top Three Finish, Straight Forecast - Markets will be settled based on the awards presented on the evening of the ceremony. Dead-heat rules apply.


Match-Ups will be settled based on the official voting figures released after the award ceremony.

 

Strictly Come Dancing


If two or more are evicted in a single show then the winner will be deemed to be the first participant evicted.


Next Elimination Market - Where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void.


Gender of Winner - Settlement is based on the celebrities’ gender.


Match-Ups - The first participant evicted will be deemed the loser.

 

X Factor


To Be Evicted First - Settlement will be based on the first named participant to be evicted in a specified week/show.


Match-Ups - The act progressing furthest in the competition is deemed the winner. If two acts go in the same week/show, the first participant evicted will be deemed the loser.


For Next Elimination market, where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void.


To Finish Bottom In Flash Vote - Winner is the act who is announced to have the lowest votes from the Flash Vote and therefore goes into the sing off. If the Flash Vote does not take place, then bets are void. If more than one act is announced as bottom, or if more than one act goes through to the Sing Off from the Flash Vote then dead-heat rules apply.


To Be In Sing Off 2-Way - A Yes/No market will be settled on the result of a specified week/show.


Next Manager to Lose an Act - All participants must perform for bets to stand. If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets will be settled as losers. If a solo artist does not have (solo) listed after their name, and that artist subsequently joins a group, bets will be void.


Bottom 3/Bottom 2 - The specified number of acts must have been named in a given week/show for bets to stand. Acts named in the bottom 3 or 2 (dependant on market offered) for a specified week/show are deemed winners. Where there is a multiple eviction, bets on this market will be settled on participants evicted. If the bottom 3 or 2 is not clear, then dead-heat rules may apply.


Deadlock - The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g. multiple eviction with no song-off), bets will be void.


First Act Announced Safe - Settlement is determined by the first act announced as safe, in a specified week/show. If it is unclear which act is declared safe first, then dead-heat rules may apply. All participants must perform for bets to stand.


Top 3 Finish (Whole Competition) - Settlement is based on results of the whole series/competition. Acts placed in the top three of the competition are deemed winners. If the top three result is unclear, then dead-heat rules may apply.


For Winning Groups/Girls/Over’s/Boys markets’, Winning Manager, Winning Category, First Category to Lose All Acts, First Manager Eliminated; should a listed mentor be replaced by either another existing mentor or a non-listed mentor all bets will stand.


For all markets; should an individual participant or group change their name during the course of the series all bets will stand and the new name version will be deemed the same as the original name version for settlement purposes.

 

Other Reality Shows


Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply. Others may be added to the market at any time.

Sports Betting Rules - Gaelic Sports
(Go Back)

General


All bets are settled on the regular time result. Extra time does not count, unless otherwise specified.

All games must start on the scheduled date (at local time) for bets to be valid. An exception is made if an incorrect kick off time is announced on our website.

If a match venue is changed, bets will stand as long as the home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (at local time), or stated otherwise in the rules.

For settlement purposes, a goal is counted as 3 points and a point as 1 point in order for the final score to be determined.

 

Outright


All outright bets shall stand irrespective of changes in season format or length.

 

Money Line


Predict the winner of the game. There are 3 possible outcomes:
1 – Home team wins
X – Draw
2 – Away team wins

 

Spread


Predict the winner of the game, applying the given handicap to the final score (goal = 3, point = 1).

If a market is offered as 2 Way, (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.

 

Over/Under


Predict if the points scored by both teams, including goals (1 goal = 3 points) will be over or under a given number.

 

Half Time/Full Time


Predict the outcome at the end of the 1st half and the full time result. Extra time does not count.

If a game is abandoned, bets will be void.

 

1st Half: Money line, Spread and Over/Under


Bets will be settled on the first half result only.

If a match is abandoned before half time, bets will be void.

If a match is abandoned during the second half, then all first half bets are still valid.

 

Sports Betting Rules - E-Sports
(Go Back)

General


Settlement is made on the official result, as declared by the relevant governing body of the specified competition.

If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time, or a new event will be opened for betting if necessary.

If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.

If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.

 

Winner Full Time


Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but is not completed, all bets will be void. An exception is made when a player gets disqualified, in which case the player/team awarded the victory according to an official source for the competition will be settled as a winner. If the scheduled number of rounds/maps is changed, bets on Winner are still considered valid.

 

Spread & Over/Under Full Time


Spread is a way of making odds more competitive by giving the outsider an advantage.

Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.

Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.

If the match is not completed for any reason or the scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.

 

Live


If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.

 

Sports Betting Rules - Darts
(Go Back)

General


All games must start on the scheduled date (local time) for bets to be valid. The exception is if we advertise an incorrect start time.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.

 

Outright


Predict the winner of the tounament. In the event of a non-runner, all bets are void.

 

Money Line


In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Bets will be void in the two-way market if the match result is a tie.

 

Spread


In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

Over/Under


In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

In-Play Betting


Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

 

Total Sets


The prediction of the total number of legs completed in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

 

Most 180s in Match (3W)


Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed or differing from those offered for betting purposes, then all bets are void. All bets will be void if match is not completed.

 

Total 180s


Predict the total number of 180s in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

 

Player A 180s


Predict the total number of 180s for Player A. If match is not completed, then all bets are void unless the quote has been exceeded.

 

Player B 180s


Predict the total number of 180s for Player B. If match is not completed, then all bets are void unless the quote has been exceeded.

 

Handicap Alternative


Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes, then all bets are void. All bets will be void if match is not completed.

 

Over/Under Alternative


The prediction of the total number of sets/legs completed in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

 

Highest Checkout (2W) AH


Predict which player will make the highest checkout in the match. In the event of the statutory number of sets not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

Highest Checkout Score (2W) O/U


Predict the Highest checkout score in the match between both players. If match is not completed, then all bets are void unless the quote has been exceeded.

 

First set 180s O/U


Predict the total amount of 180s in the first set. If match is not completed, then all bets are void unless the quote has been exceeded.

 

First 180 in Match (2W)


Predict the player to score the first 180 in the match. All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored, bets will be void.

 

To Win First Set ML


Predict which player will win the first set.

 

LIVE MARKETS

 

Winner


Predict which player will win the match. In the event of a match not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. Bets are void in the two-way market if the match result is a tie.

 

Handicap


Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

Exact Score


Predict the exact score of the game. If match is not completed, then all bets are void.

 

Draw No Bet


Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

 

Over/Under


The prediction of the total number of sets/legs completed in the match. If match is not completed then all bets are void, unless the quote has been exceeded.

 

O/U Total 180s


In Match Predict the total number of 180s in the match. If the match is not completed then all bets are void, unless the quote has been exceeded.

 

Total Player 180s


Predict the total number of 180s for each player. If the match is not completed then all bets are void, unless the quote has been exceeded.

 

Over/Under First Leg Total Checkout


Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

 

Winner Next Leg


Predict which player will win the next leg. All bets void if match is not completed, unless the market has already been determined.

 

Over/Under Next Leg 180


Predict whether any player will score a 180 in the next leg. If the leg is not completed then all bets are void unless the market has already been determined.

 

Over/Under Next Leg Total Checkout


Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

 

Most 180s In Match


Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

Sports Betting Rules - Cricket
(Return)

General

All games must start on the scheduled date (at local time) for bets to be valid.

Abandoned or postponed matches are void, unless rearranged and played on the same date (at local time), or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.

"Test Matches" and "Two/Three/Four Day Matches" are excluded from the rules stated above.

If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

Push rules apply for all 2 Way markets.

 

One Day/Twenty20

In matches affected by adverse weather conditions, bets will be governed by the official competition rules with the following exception: If a match is decided upon either a bowl out, or the toss of a coin or Super Over, then all bets will be void.

If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are void.

Where no specific price or state is quoted for the case of a tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

In competitions where a Bowl Out or a Super Over determines a winner, then bets will be settled on the official result.

 

Innings Runs

If Duckworth-Lewis method (D/L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.

In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.

Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined

 

Three/Four/Five Day Matches

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.

 

Test/First Class Matches

Bets will stand according to the official result provided that at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

 

Draw No Bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

 

1st 6 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

 

1st 12 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

 

Next Over Runs

Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.

 

Session Runs

Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

 

Over Run Bands

If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

 

Next Over Wicket? (Yes/No)

For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

If Over is not completed, bets will be void, unless market is already determined.

 

Next Over Odd/Even

Zero will be deemed to be an even number.

If Over is not completed, bets will be void.

 

Fall of Next Wicket

Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.

 

Top Series Batsman/Bowler

Only the first innings counts. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, they will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the fewest number of runs conceded will be deemed the winner.

There are a minimum number of overs that should be bowled before the game is interrupted, or All Out. Otherwise all bets will be void:

  • One Day International – 20 overs
  • All Domestic 40 Over Competitions – 10 overs
  • All Domestic 50 Over Competitions – 20 overs
  • All Twenty20 Cup matches – 6 overs
  • 10 Over Matches - 6 overs
  • Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise the bets are void.

 

Man Of The Match

Bets are settled on the officially declared man of the match. Dead Heat rules apply.

 

To Win The Toss

Predict which team will win the coin toss at the beginning of the game.

 

Home/Away 1st Innings

If Duckworth-Lewis method (D/L) is called into play and the runs required for one of the teams are being reduced, market will be valid for settlement.

In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.

Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled, unless the market is already determined.

 

Highest Individual Score

Minimum number of overs must be played, otherwise all bets will be void:

  • Twenty20 matches - Full 20 overs for each team.
  • One Day matches - At least 40 overs for each team.
  • Test & First Class matches - Whole match counts. If a game is drawn, there must be a minimum of 200 overs bowled for settlement.

 

Highest Opening Partnership

If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

 

Wickets lost in "X" Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.

Test Matches and First Class Matches - All bets will stand, irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.

Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.

 

Most Match Sixes

Predict which team will score the most Sixes in the game. If a match is abandoned before the needed overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In Test matches that end in a draw, a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches, the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet, bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including all-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

 

Player to Score Most Sixes

Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined. Bets on players who are selected, but do not bat, will be settled as losers if one or more sixes is scored. Dead Heat rules apply.

In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes. Bets will be void if no Sixes are scored.

  • Twenty20 matches - Full 20 overs for each team.
  • One Day matches - At least 40 overs for each team.

 

1st Wicket Method

Predict the method by which the 1st Wicket in the game will be taken. If the game is abandoned before a wicket is taken, or there is no wicket taken at all in the match, all bets will be void.

The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out).

 

A Fifty/Hundred Score in a Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined:

  • Twenty20 Matches – The full 20 overs for each team.
  • One Day Matches – At least 40 overs for each team.
  • Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

 

Most Run Outs

Predict which team will get the most run outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved the most run outs whilst fielding, regardless of the number of overs bowled, will be the winner. In matches determined by a Super Over, any run out during the Super Over will not count for settlement purposes. In Test matches, all innings of the match will count.

 

1st Over Total Runs

Predict the total runs scored during the 1st over of the match. Extras and penalty runs will be included. If the 1st over is not completed, bets will be void.

 

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined.

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches – At least 40 overs for each team.

Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited, all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.

 

1st Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead Heat rules apply.

 

Runs At Fall Of 1st Wicket

Predict the number of runs in the game at which the 1st wicket will fall. If a match is abandoned before the fall of the 1st wicket, or there are no wickets in the game, bets will be void.

 

Dismissal Method

Predict the method by which the first/next Batsman will be given out. If there are no wickets in the game or after the bet has been placed in Live Betting, all bets will be void.

 

Method of Dismissal 2-Way

The options available are: Caught and Not Caught (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

 

Method of Dismissal 6-Way

The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

 

Method of Dismissal 7-Way

The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

 

Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

 

Total Runs in Match (O/U)

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

The following minimum number of overs must be schedules, otherwise all bets are void, unless settlement is already determined:

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches – At least 40 overs for each team.
  • Test and First Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

 

Race To 10 Runs

Predict which player will score 10 runs first in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 runs, Neither is the winner. If a game is abandoned before any of the listed players reaches 10 runs, and if both players are out, Neither will be the winner. Otherwise, bets will be void.

 

Team with Highest 1st 6/10/15 Overs Score

Predict which team will have the higher score after 6/10/15 Overs. Push Rules apply. If either team do not complete the number of overs stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.

 

Batsman Matches

Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches, only the first innings count for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

 

Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

 

To Win Pool

Predict the team which will finish top in their Pool. Dead Heat rules apply.

 

Finalists

Predict the two teams that will play in the Final of the Tournament.

 

Stage Of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

 

To Reach The Final

Predict if a certain team will reach the Final of the Tournament.

 

Total Match Sixes

Predict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In matches decided by a Super-Over, Sixes hit during the Super-over will not count for settlement purposes. Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

 

Total Match Fours

Predict whether the total number of fours in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match fours in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes. Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.

 

Innings 4s and 6s

Predict whether the total number of fours or sixes in the innings will be over or under a specified figure

If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.

In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.

Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.

 

Total Match Wides

Predict whether the total number of wides will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.

 

Total Match Run Outs

Predict whether the total number of run outs will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.

 

Tournament Markets

 

Tournament Total 6s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

 

Tournament Total 4s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.

 

Tournament Total Wides

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.

For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wides bowled in a super over do not count.

 

Total Tournament Run Outs

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.

 

Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.

 

Tournament Team to Hit Most 6s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

 

Tournament Highest Individual Player Score

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

 

Total Tournament Centuries

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

 

Tournament Highest Team Score

What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

 

Tournament Hat-Trick

Bets settled as 'Yes', if a hat-trick (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

 

Bowler to take 5 Wickets in a Match?

Bets settled as "Yes" if a player takes 5 wickets in one match. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

 

Specials

 

Player X Total World Cup Runs

How many runs will Player X score during the World Cup.

Run bets will stand regardless of whether a player plays or not, unless otherwise stated. All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Runs scored in a super over do not count. Must play at least one match for bets to stand.

 

Player X Total World Cup Wickets

How many wickets will Player X take during the World Cup.

Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated. All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Wickets scored in a super over do not count. Must play at least one match for bets to stand.

 

Player Runs Match Bet

Who will score most runs during the World Cup.

Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

 

Player Bowler Match Bet

Who will take most wickets during the World Cup.

Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All wickets taken during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Runs scored in a super over do not count. Both players involved in a Match Bet must play at least one match for bets to stand.

Sports Betting Rules - Chess
(Go Back)

General


In the event of a match starting but not being completed, all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time.

All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.

 

Outright


Predict the winner of the tournament.

Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.

All bets are considered valid, even if the player withdraws or does not start the tournament at all.

Dead-heat rules apply.

 

Moneyline


Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
1 – Designated home team player wins
X – Draw
2 – Designated away team player wins

 

Spread


Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread).

If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.

 

Sports Betting Rules - Boxing
(Go Back)

General

 

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. The exception is if we advertise an incorrect start time.

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are: 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.

The bell sound is the sign for the beginning of the first round for betting purposes.

When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In declaration of a “No Contest”, all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML).

 

Winner


All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a majority draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

 

Method of Victory

 

Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void.

Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In the event of a Technical Decision, before the end of the fight all markets that can be settled as Decision will be settles as Decison.

 

Total Rounds

 

If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.

For settlement purposes where a half round is stated, then 1 minute 30 seconds of the respective round will define the half to determine Under or Over. In the case of Women's Boxing and 2 minute rounds, over 1:00 will define the half of the round.

If the number of rounds for a fight is changed after this market has been set, then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought. Half of the official time for a round will be used for O/U total round bets. For example: over 90 seconds into the 7th round of a boxing fight will equal over 6.5 rounds.

 

Knockdown Betting


For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

 

What Round Will Fight End/When Will the Fight End


If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.

For betting purposes ‘Fight To Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.

In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round. This rule applies to Total Rounds as well.

 

Sports Betting Rules - Basketball
(Go Back)

General


All games must start on the scheduled date (at local time) for bets to be valid. An exception is made if an incorrect start time is announced on our website.

If a game venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2-way markets, push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

In 3-way Money Line and Double Chance markets, any overtime played is excluded for settlement purposes.

48-minute games must have duration of at least 43 minutes of play, and 40-minute games must have a duration of at least 35 minutes of play in order for full time bets to be valid.

If a game is suspended after the minimum time has been played, and not resumed on the same day, then regardless of whether the game is completed at a later date, the score when the game is stopped will determine the betting results.

Champions League - If a match finishes in a tie and overtime isn't played, Match Betting and Normal Time Match Betting (2 Way) will be settled as a push. Will There Be Overtime markets will be settled as Yes.

If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

 

Money Line


Predict which team will be the winner.

 

Spread


Predict which team will be the winner, applying the given spread to the score.

 

Over/Under


Predict whether the points scored by both teams will be over or under a given number.

 

1st Half


All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.

 

2nd Half


All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime, if played. If the game is abandoned, bets will be void. An exception is made if there are 5, or less than 5, minutes of scheduled playing time remaining. In this case, bets will be settled according to the result at the time of abandonment.

 

1st/2nd/3rd/4th Quarter


All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:

If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.

 

Total Team Points


Predict whether a certain team will score more or less points than a given number.

 

Total Odd/Even


Predict whether the points scored by both teams will add up to an odd or an even number.

 

Total Team Odd/Even


Predict whether the points scored by a certain team will add up to an odd or an even number.

 

Winning Margin/Margin of Victory


Predict the winning team, and by exactly how many points this team will win, by choosing from given options.

 

Over Time


Predict the team to reach the first 12/25/45 points.

 

Halftime/Fulltime


Predict the result of the game at half time, and at the end of the game, including overtime if played. If a game is abandoned, or for some reason ends in a draw and no overtime is played, bets will be void.

 

Highest scoring Half/Quarter


Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.

 

Race to 12/25/45 points


Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.

 

Winner/Outright


Bets will be settled according to the final league position, including Play offs and according to the official site of the event.

 

NBA Regular Season Wins


All scheduled games must be played for wagers to have action.

 

To Qualify


If a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

 

Players


There are several markets available for any named players: points, rebounds, assists, steals, etc. If the relevant player does not get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

 

Teasers

 

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

4-point Teasers:

Two teams = -110/1.9

Three teams = +170/2.7

Four teams = +290/3.9

Five teams = +450/5.5

Six teams = +650/7.5

4.5-point Teasers:

Two teams = -120/1.83

Three teams = +150/2.5

Four teams = +240/3.4

Five teams = +400/5

Six teams = +450/5.5

5-point Teasers:

Two teams = -130/1.76

Three teams = +130/2.3

Four teams = +190/2.9

Five teams = +350/4.5

Six teams = +450/5.5

8-point Teasers (Super)

Three teams = -120/1.83 (push loses)

10-point Teasers (Monster)

Four teams = -120/1.83 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered as "no action" and the stake will be refunded.

When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.

Teaser bets will only be allowed on pre-match events and selected leagues, including:

1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points

2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83

3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83

 

1st Half 3 Way Money Line

 

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st Half 3 W Handicap, which is settled according to the result of 1st half only.

 

1st/2nd/3rd Quarter 3 Way Money Line

 

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st/2nd/3rd Quarter 3 W Handicap, which is settled according to the result of 1st/2nd/3rd Quarter only.

 

Alternative 1st Half

 

Predict which team will be the winner, applying the given alternative spread for the 1st Half.

 

Alternative 2nd Half

 

Predict which team will be the winner, applying the given alternative spread for the 2nd Half, including overtime if played.

 

1st/2nd/3rd/4th Quarter

 

All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example: If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the 4th quarter result, adding any points scored in overtime up to the time of abandonment.

 

1st/2nd/3rd Quarter Double Chance

 

Predict result of the 1st/2nd/3rd Quarter, covering two of the three possible outcomes.

 

2nd Half Odd/Even

 

Predict if the points scored by both teams in 2nd half will add up to an odd or an even number.

 

2nd Half Teams Odd/Even

 

Predict if the points scored by a certain team in 2nd half will add up to an odd or an even number, including overtime if played.

 

2nd/3rd/4th Quarter Odd/Even

 

Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.

 

2nd/3rd/4th Quarter Teams Odd/Even

 

Predict if the points scored by a certain team in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by a certain team in 4th Quarter will add up to an odd or an even number, including overtime if played.

 

Margin of Victory 2nd/3rd/4th Quarter (To Win By 3+)

 

Predict Margin of Victory for 2nd/3rd Quarter.

Predict Margin of Victory for 4th Quarter, including overtime if played.

 

Team Highest Scoring Quarter

 

Predict in which Quarter a certain team will score most points. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.

 

Sports Betting Rules - Baseball
(Go Back)

 

General

All games must start on the scheduled date (local time) for bets to be valid. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.

If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).

All bets include extra innings unless otherwise stated.

There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to be valid. If a game is called or suspended, the winner is determined by the score after the last full innings unless the home team scores to tie, or takes the lead in the bottom half of the innings, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action with the exception of when a result has already been determined.

3-way Money Line is related to the first 9 Innings. Settlement will exclude any extra innings played.

Extra Inning refers to any innings played after the full 9 innings ended in a tie.

Highest Scoring Period will be settled with the result including any Extra Inning(s) played.

For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action unless specified otherwise.

In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Live Betting

All bets are action regardless of pitching changes. Extra innings count.

MLB Wagers

Action Bet

This is a bet where you pick a team regardless of the starting pitcher of the team. If a scheduled pitcher on either team is changed after you make your bet and before the start of the game, your bet is still active. The Action rules only apply for pre-live bets placed on any market with [Action] in the name of the market.

Listed Pitchers Bet

This is a bet where you bet on a game based on the starting pitchers for both teams. If a scheduled pitcher on either team is changed after you make your bet and before the start of the game, then your bet is deemed as "no action" and refunded. The Listed Pitchers rules apply on bets placed on all other markets that are not listed above.

Cash Out Note

For any Action bets, Cash Out will not be available in the following scenarios:

  • When the game is now live.
  • When there is a starting pitcher change after you make your bet and before the start of the game.

MLB Player Props Rules

On any prop, the player(s) must start, and either throw at least one pitch (if pitchers) or have at least one plate appearance (if position players) in the designated game for the wager to have action.

On any batting props, the opposing listed pitcher must start and throw at least one pitch for the wager to have action.

For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead).

For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).

Pitcher propositions “Total Runs Allowed” include both earned and unearned runs.

Head to head player props for a specific game will have action as long as those players start and the game becomes official.

MLB Grand Salami

Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8½ if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed, all wagers will be voided.

Note

For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.

Regular Season Wins/Match-Ups

Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.

Regular Season Specials/Stats

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

All bets stand regardless of team relocation or team name change. The official site of the governing organisation will be used for settlement purposes and any subsequent amendments to the result will not affect bets.

Money Line

Predict which team will win the game.

Run Line

Win/loss is determined by the number of runs accumulated by both teams and then comparing with the Run Line given before the game start.

Run Line -1.5

You win if your team wins the game with a run difference of two or more.

Run Line +1.5

You win if your team wins or losing with in exactly a one run difference.

Over/Under

Predict the total runs achieved in a match.

Over 9.5

Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.

Under 9.5

Your bet wins if there are less than 10 runs in the match otherwise your stake is lost.

Under 9

Your bet wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Over 9

Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Total Hits

Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

1st 5 Innings

All bets will be determined by the score at the end of five full innings. The game must go at least 5 full innings for bets to have action.

Odd/Even

A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.

1st To 3 Runs

Predict which team will be the first to score 3 runs.

If neither team scores 3 runs, bets on 1st To 3 Runs will be void.

1st/Last Home Run

First/Last Home Run means betting on which team will score the first/last home run.

If an event is finished without a home run being scored, then all wagers on First/Last Home Run will be void.

If an event is abandoned after a home run is scored then all bets on First Home Run will stand while bets on Last Home Run will be void. If an event is abandoned without a home run being scored, then all wagers on First/Last Home Run will be void.

Total Team Runs

Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.

1st Innings Winner (pre-match) and 1st-9th Innings Money Line 3 Way (live)

Predict the winner at the end of the first innings. Bets can be made by either selecting a home win, a draw or an away win.

1st Innings Run Line (pre-match) and 1st-9th Innings Line-Handicap (live)

Bet type to predict the winner at the end of the first innings which includes preset advantage.

1st Innings O/U (pre-match) and 1st-9th Innings Line-Totals (live)

Predict the number of total runs accumulated by both teams at the end of the 1st innings.

1st Innings O/E

Predict whether the total runs accumulated by both teams will be odd or even.

Team with the Highest Innings

Which team will score most runs in an innings. Push rules apply.

3/5/7 Innings Lines/Totals

Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.

Exact Score First 3/5/7 Innings

Bets will be finalised after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.

Both Teams Score First 3/5/7 Innings

Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless result has been determined.

3 Way Run Line and 3 Way Handicap

Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – home win, draw and away win.

3 Way Total

Predict if the total runs accumulated by both teams will be Over, Under or Exactly a preset number.

Winning Margin

Predict which team will win and by how many runs they will win by from given options.

Total Team O/E

Predict if the number of runs accumulated by the relevant team will be odd or even.

Double Result/Half Time/Full Time

Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.

Outright

Bets settled on final league position include play-offs.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

Sports Betting Rules - Bandy
(Go Back)

General


All games must start on the scheduled time for bets to be valid. An exception is made if an incorrect start time is announced on our website.

Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules.

If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such.

If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half time bets will be void.

All markets are based on the result at the end of the regular time, excluding overtime, if played, unless otherwise stated.

If a market is offered as 2 Way and happens to finish in a draw, Push rules apply.

 

Outright


Predict the winner of the league/tournament. Bets will be settled according to the final standings, including play-offs (if played), unless otherwise stated.

 

1x2


Predict the outcome of the game. There are 3 possible results:

1 – Home team wins
X – Draw
2 – Away team wins

 

Spread


Predict the winner of the game, applying the given handicap (spread) to the result.

 

Over/Under


Predict whether the total goals scored by both teams will be over or under a given number.

 

Sports Betting Rules - Aussie Rules
(Go Back)

General


All bets shall be settled on official AFL results only.

All Australian Rules bets shall be settled at the end of normal time, unless otherwise stated.

In the event that extra time is played all head to head betting will be settled inclusive of extra time.

If a match is abandoned before the end of normal time, all bets on the match are void, except for those markets which have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets on the match will stand.

If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent’s home ground, in which case all bets will be void.

 

AFL Betting Rules


All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

Points are considered regardless of whether they are scored before or after the bet is placed.

Regular season fixtures and the Grand Final do not include extra time. Any draws that occur where a draw market is not offered shall be void. For pre-season fixtures such as NAB Challenge and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.

For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.

Coleman Medal betting shall only take in the regular season – NAB Challenge and any other pre-season fixtures shall not apply. Finals series do not apply.

For First Goalscorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.

Wire-to-Wire market is based upon a selection leading the match at the end of each quarter

Time of first goal markets are based upon official AFL clock.

For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.

 

Gameplay Specifics


Points Scoring Methods = Goals (scores 6 points) + Behinds (score 1 point)

Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.

A goal umpire judges whether a goal or behind is scored.

 

Game Length


The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time added on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime. Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

 

1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter


Bets settled on 1st/2nd/3rd/4th Quarter, final result only.

If a match is abandoned at any time those Quarter markets that are already determined will stand.

 

1st Half / 2nd Half


Bets settled on the first/second half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half all first half bets are still valid.

 

Outright


As stated in the AFL regulations above and overall outright settlement – bets are declared valid for settlement as stated by the official final league position.

 

First/Last to Score


- Points – First/Last to score any kind of point – goal or behind

- Goals – First/Last to score Goal

- Behinds – First/Last to score Behind

 

Total Points/Goals/Behinds


Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.

 

Winning Margin


Predict the team to win the match and the victory margin.

 

Race To (Points/Goals/Behinds)


Predict the team to reach first to selected number of Points, Goals or Behinds during the match.

 

Sports Betting Rules - American Football
(Go Back)

General


All games must start on the scheduled date (at local time) for bets to be valid.

Abandoned or postponed matches are void unless rearranged and played on the same date (at local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

All bets on the game include overtime scoring unless stated otherwise.

Games must have at least 55 minutes of play for bets to be valid. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

 

Live Betting


Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

 

Teasers


Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

 

6 point Teasers:

 

Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +650/7

 

6.5 point Teasers:

 

Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6

 

7-point Teasers:

 

Two teams = -140/1.71
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5

 

10-point Teasers (Super)

 

Three teams = -120/1.83 (push loses)

 

13-point Teasers (Monster)

 

Four teams = -140/1.71 (push loses)


All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered as "no action" and the stake will be refunded.

When placing a bet on a Super/Monster teaser a push will result in a lost bet.

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

 

Buying points


Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favourite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

 

Winner


Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2 Way bets on Winner will be void.

 

Spread


Predict the winner of the game, applying the given spread (handicap).

 

Over/Under/Total Points


Predict whether the points scored by both teams will be over or under a given number.

 

Total Field Goals


1st Half Total FGs

Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.

2nd Half Total FGs

Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.

 

1st Half


Bets settled on the first half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

 

2nd Half


Bets settled on the second half result only include overtime.

 

1st Scoring Play of the the 2nd Half


Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.

 

1st/2nd/3rd Quarter


Bets settled on the quarters result only.

If the entire game is not completed, wagers on quarters will be valid if the relevant period was completed.

 

4th Quarter


Bets settled on the 4th quarter result only include overtime (unless otherwise stated).

 

Half Time/Full Time


Predict the result of a match at half time and full time.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Half Time/Full Time exclude overtime.

 

Team with Highest Scoring Half


Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.

 

Odd/Even


A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

 

Method of next score


Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touchdown, Field Goal or Any Other Score.

 

Next Score


Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B

 

Team to Score 1st and Win


Predict if a team will score first and will win the game. If the match is not completed then all bets are void.

Total Team Points


"Total Team Points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

 

To Qualify


If a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

 

Overtime


Predict whether the game will go to overtime or not.

 

Highest Scoring Half/Quarter


Highest Scoring Half (3W)

Predict the highest scoring half. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.


Highest Scoring Quarter (5W)

Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

 

Total Touchdowns O/U


The entirety of the time period on the wager (quarter/half game) must be played for wager to have action, unless result has already been determined

 

Touchdown Scorers


A touchdown scorer is the player who possesses the ball in the opponents' end zone. Bets on players not taking part in the match will be void.

If a match is abandoned, all bets will be void, unless a Touchdown has already been scored. Then all bets for the First Touchdown scorer will stand, bets on Anytime Touchdown scorers will be void, unless result is already determined.

 

Team to Score First Touchdown


Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

 

Team to Score Last Touchdown


Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

 

Winning Margin


Predict the team to win the match and the margin of victory. Overtime is included (if played).

 

Race to 10


Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.

 

2nd Half Race to 5/10/15/20 Points


Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.

 

NFL Fantasy Props


Scoring System

 

Stat

Punten

Passing Yard 0.04
Passing TD 4
Passing INT -2
Rushing Yard 0.1
Rushing TD 6
Reception 0.5
Receiving Yard 0.1
Receiving TD 6
Kick Return 6
Punt Return 6
Own Fumble Return/Recovery TD 6
Fumble Lost -2
Passing 2pt Conversion 2
Rushing 2pt Conversion 2
Receiving 2pt Conversion 2


Settlement Rules


Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.


General Rules


Player(s) included in wager must play at least 1 snap for wager to have action.